Home > Product > UI3D¢â

You can design 3D graphic user interface with UI3D¢â on small devices such as various embedded devices, mobile phones, mobile game devices, and PDAs. UI3D¢â will be done to design new conceptual user interface with 3D space then you can inspire new GUI to your products.

UI3D¢â adhere strictly to the OpenGL ES which mobile 3D standard API and JSR-184/JSR-239. It displays data created in commercial 3D design tools as 3ds Max and then converted to the specific file formats. UI3D¢â is available as a full-software implementation and as an adjoining implementation to a 3D accelerator chip.





    - Multi platform support (BREW, Java, Linux, PalmOS, WinCE, symbian, WIPI)
    - 3D rendering through scene graph
    - Support Polygon / Texture / Camera / lighting / fog / animation.
    - Texture sizes can be used up to 128 x 128 pixels.
    - 3ds max Plug-in.
    - 3D geometry. (dot/line/triangle)
    - Parallel and perspective projections texturing.
    - Multiple lighting.
    - Material (Directional, Point, Spot, Ambient, Diffuse, Specular, Emission,Shininess, Transparency,
                    Flat Shading, Gouraud Shading)
    - Fog effect.
    - Translation, scaling, and rotation manipulation on the model.
    - 2D sprite rendering.
    - Engine library size : Approx. 400KB
    - Heap memory : 800KB to 1MB in general (depending on contents)
    - Requirement : a CPU equivalent to a 100MHz ARM9
    - Support acc. chips : Nexus Chips, nVidia, ATI