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| Home > Product > UI3D¢â |
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You can design 3D graphic user interface with UI3D¢â on small devices such as various embedded devices, mobile phones, mobile game devices, and PDAs.
UI3D¢â will be done to design new conceptual user interface with 3D space then you can inspire new GUI to your products.
UI3D¢â adhere strictly to the OpenGL ES which mobile 3D standard API and JSR-184/JSR-239.
It displays data created in commercial 3D design tools as 3ds Max and then converted to the specific file formats.
UI3D¢â is available as a full-software implementation and as an adjoining implementation to a 3D accelerator chip.

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- Multi platform support (BREW, Java, Linux, PalmOS, WinCE, symbian, WIPI)
- 3D rendering through scene graph
- Support Polygon / Texture / Camera / lighting / fog / animation.
- Texture sizes can be used up to 128 x 128 pixels.
- 3ds max Plug-in.
- 3D geometry. (dot/line/triangle)
- Parallel and perspective projections texturing.
- Multiple lighting.
- Material (Directional, Point, Spot, Ambient, Diffuse, Specular, Emission,Shininess, Transparency,
Flat Shading, Gouraud Shading)
- Fog effect.
- Translation, scaling, and rotation manipulation on the model.
- 2D sprite rendering.
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- Engine library size : Approx. 400KB
- Heap memory : 800KB to 1MB in general (depending on contents)
- Requirement : a CPU equivalent to a 100MHz ARM9
- Support acc. chips : Nexus Chips, nVidia, ATI
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